As I said before, I have to hurry to do some things for my game Midnight Journey (the one I was calling zelda souls). I’m just going to post here what I have to do in programming, art and sound.
Programming:
Mechanics to Implement:
- Dodging in Combat
- Charge Attack
- Getting experience when diyng
- Save Points
- User Interface that can show information on the tutorial
- Boss Fight
- Transition from not fighting to in battle (When not in battle the character will not yield the sword, when in battle he will get it)
Music Composition:
- Main Menu Music link
- Dream Music – As the game starts inside a dream, I want to have a very calm and dreamy music for the game to start progressing. This one will play even on the first combats
- Battle/Boss Music – This one will play on the tutorial’s boss, and has to be fast and give the sensation that you are going through something hard.
Pixel Art
This is will be the biggest list…
- Main Character lying down and getting up
- A Main Menu Screen, a MIDNIGHT JOURNEY write, with some styling, New Game and Options also in Pixel Art.
- Main Character without sword (idle, run, attack, dodging, healing, getting the sword)
- Main Character with sword (idle, run, fast attack, charge attack, dodging, healing, guarding and putting away the sword)
- Grass and path (gray stones) tiles
- A Statue with a removable sword
- Enemy (idle, run, attack) – I want to be some kind of werewolf
- The Boss (idle, run, attack, charge attack) – I want to be a person but with some werewolf resemblance.
- Temple tiles
- Main Character laying Down in his beedroom and opening his eyes.
I think that’s all I need to do… Let’s see how things goes!