This is the first project that I’m posting here and I will try to explain a little bit of it!
What is this game?
This game came from a really old idea of mine where I wanted to develop a game all by myself (Programming, Art and Sound) and blog/vlog about it, I’m blogging it right now, maybe I will do some vlogs?! who knows.
I have some experience with gamedev so I thought that it was about time to try a real project.
What is this game for?
You probably read “Zelda Souls” and thought something like “wtf this guy is mad” but the thing is that I will try to recreate the feeling of these old games like Legend of Zelda and the Final Fantasy from NES had. Also I will try to blend it with some more modern concepts from the Souls games (i.e. Bloodborne (which I love))
Game Story:
I think I will hide it forever, spoilers not allowed!
Gameplay:
I’m still studying exactly what I will go for gameplay, but I’m thinking of having World Map and specific area maps. About the combat system, this is where things can get tricky, I will try to do some 2D souls style combat game, this includes a button ONLY for healing your character, isn’t it funny?! I’m still thinking on the possibility of having a level up system and an “equipments system”, but there will be usable items for sure.
But you don’t know nothing! You might say. No, I don’t. I’m still planning the gamplay features and how I can develop a story with them, I’m still searching for the exact story I want and it can affect on the gameplay and the gameplay can affect the story and you know how it is…
Technologies:
Game Engine: I will use Unity as the engine for the game and C# for scripting language. I was thinking on doing it from scratch in C++ but this is already a big project and I don’t want to spend any more time with OpenGL or Allegro.
Art: It will be pixel art. Oh no! Another shitty indie using pixel art! yes, get over it. And I will use Photoshop CC and a Wacom One medium sized. I still have a long way to go with pixel art, I have to train A LOT, so don’t curse me! As for the aesthetics, this is where Zelda kicks in! It will be heavily inspired by Zelda aesthetic, and also I like colors with saturation in range of 50-70% so expect a lot of these.
Sound: I’m experimenting with FL Studio (demo version) and really liking it, but I think that buying it is out of sight and I don’t like the idea of using the demo for my final product, so I’ll probably be using Garage Band.
Next Steps:
As maybe you could see, nothing is really decided, so the next steps are basically going to be researching, reading and thinking. The main objective is to decide all the gameplay components and write the story, just after that I will really start to develop a prototype. Probably I will write more posts on Game Design insights these next days.
I think this can give an initial feeling of how this game is supposed to be! PS: Zelda Souls is not really the name, I still have to give it a name.